Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)(-1)

I'm gonna be completely honest here, manIf you don't have prior experience, aiming to create "the best" is just stupid and arrogant. 

There are some colossal contenders out there with which you're trying to compete. Games made by one single dev as well, not to mention those made by teams of experienced people. And there's also to take into account the fact that adult games are just games with adult content. That means that there's A LOT of different genres and different factors to consider when talking about "the best".

Now, I can understand trying to do "your best". And some great indie games did take several years in the making, despite the protests. But using that as a reference to shield yourself, that's inexcusable. Just because others did it doesn't mean that if you do it you'll achieve the same result. How are you going to respond if your endgame product doesn't meet your astronomical expectations? How much would that deflate your ego? Would you fall into despair? If so, that's a big risk to take for such an unpredictable outcome. 

My sincere advice is to lower your expectations. Don't stop chasing your dream, but start by setting realistic goals. And aspiring to create "the best" from the get-go isn't realistic at all. It's a huge mistake. And you know, you should aim to learn through making mistakes, but better to make multiple small mistakes that can be corrected later, than one huge fuck up from which there's no return. 

(+1)(-1)

Hello, I TOTALLY understand what you're saying.

I'm aiming for HHG to be one of the best h-games of a similar art style/gameplay. (Koikatsu style with Sandbox/Navigation gameplay)
I'm not just relentlessly aiming there; I'm doing it because most games I compete in haven't improved their quality since HHG was released, to the point that, even after multiple years without updates, HHG remains one of the best for some people.

You can see images of games that have released when I've just made HHG and now, years later, and most have not improved their design/image quality or even their gameplay/systems a little bit. I mean, you can even look at recently released games. THAT is the measure I use to aim for what I want.

Of course, if you ask me if I believe HHG will be one of the best INDIE games out there, that's goddamn crazy to think. And that's not my aim. I aim to where I believe I can actually reach. And it'll be tough to contend for a position with some of those H-games that use the 3D "realistic" designs. I know some of them are really good, and I might probably never reach them.

And if it doesn't reach, it's fine. That's why we are "aiming". You can fail, and that's okay; you stand up and continue doing what you can.

Also, by "one of the best," I don't mean 1st, 2nd, or 3rd. It would be the 10th, and I would still be happy. I'm just saying this game won't go unnoticed! :D

(+1)(-1)

Yet, they are playable. I think it would be really admirable if you backed up these ambitions with turning off your Patreon and Subscribestar until the release of Chapter 1, to show us that you truly are focused on the game itself and not simply the revenue. 

I half disagree with Platinum here, because I understand both sides of this story. 

Making a game, a good game at that, takes time and effort. And bills need to be paid in the meantime. The longer it takes, the more money is needed. 

However, the people that is giving that money also have expectations. They expect results. They expect that the money is being fairly used, and not taken advantage of. 

Turning off completely revenue sources isn't a show of anything but suicide, which in turn would mean having to halt the game production completely. However, if something isn't done soon, supporters will leave and the result will be the same, if not worse because it could lead to legal actions being taken to investigate that you haven't been scamming people. 

You need to make a choice. Reach a compromise, release some form of content that proves your work so far, appease the masses and continue development slowly but surely, playing for the long run. Or risk it all by waiting until the last moment. 

What matters to you is that the end result is of the highest quality possible. You don't need to reach it in one go. You CAN improve over time, and polish the product little by little. That's the point I was trying to make earlier. That by passing so much time trying to be a perfectionist, you're only making things worse for yourself. 

And mind you, I'm not even that interested in the unfinished product. I wouldn't play it, I don't have the time. But I'm worried that this project will fail altogether if something isn't done soon to beat the allegations of scam. The currently available build is no longer enough for most people. It's obsolete. And if what you said is true, it's not a trustworthy example of how the final game will be like, since you've been improving it so much... Right? 

It's time to prove it.