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well, allowing players to win via just revealing all the non-mine tiles makes the game faster because you don’t have to take the time to flag every single mine, even when there’s no point to flagging, leading to wasted time doing what you’ve already done mentally

I guess, I think I'll keep it though as it is a good way to resolve 50/50 situaltions, you can flag both of the tiles and will then win even though a non mine tile is flagged, the only change is that your score is lower.

wait... you can just flag both mines when you get a 50/50? Now I have something to test..

oh dear, I've discovered something horrible, now

I don't even have to play the game to win, I can just flag every tile and I win

Yeah, I'm going to add a score that is calculated by doing { score = (flaggedMines - wronglyMarkedTiles) / totalMines * maxScore }, that will punish wrongly marked tiles but still make a 50/50 work.