But that would still leave 50/50 situations, flagging every mine is easy if you have every non mine tile revealed, so it's kind of the same thing. Sorry if I'm not really understanding what you mean.
well, allowing players to win via just revealing all the non-mine tiles makes the game faster because you don’t have to take the time to flag every single mine, even when there’s no point to flagging, leading to wasted time doing what you’ve already done mentally
I guess, I think I'll keep it though as it is a good way to resolve 50/50 situaltions, you can flag both of the tiles and will then win even though a non mine tile is flagged, the only change is that your score is lower.
Yeah, I'm going to add a score that is calculated by doing { score = (flaggedMines - wronglyMarkedTiles) / totalMines * maxScore }, that will punish wrongly marked tiles but still make a 50/50 work.