Can i give this game feedback? If so, where?
Viewing post in Digimon: Digital Heroes 2 comments
Nice! I got three main things.
First, with higher levels than the first game if you're high in the air, it's hard to know if a bed of gears is below just out of view. Plenty of times while flying I got shot out of the sky instantly into gears I couldn't see before.
Maybe some kind of particles could lift from the gears so players can see that gears are below even from the top of the level.
Second, use those bright red rims around the gears to be like neon signs the dark. That way we know where the insta-kill things are, now even a fast Digimon can avoid them.
Third, if quick shooting bosses occasionally needed a cool down time it might allow for more Digimon to defeat those kinds of bosses. (like lady Devimon has laughing text over the darkness in her cool down)
I hope this was helpful!
Thank you for the feedback!
Here are my considerations as the developer:
Both games are built on trial and error. Since it doesn't have a lives system and stages are pretty short, it's pretty inconsequential. You're supposed to die and memorize, it's part of the challeng and it's by design.
But I'll consider the bosses having an idle phase, it seems fair and one of them had prior to me cutting it from the final version deeming it too easy lol