Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

sette fan-games

86
Posts
506
Followers
14
Following
A member registered Jan 21, 2021 · View creator page →

Creator of

Recent community posts

If it still doesn't work, then the only solution is to open the game from your Steam client and clicking the gamepad icon. That way it should work

(2 edits)

The sign is in Digital Tamers 2, another fan game, developed by DragonRod. This event was a collaboration between our games

This is because I need to export a Linux build (steam deck runs linux). Since I don't have a linux machine to run tests in, I didn't export it yet :(

Yes it is unlockable! Try playing another famous digimon game made by another fan

Que bom que gostou!

Quanto ao digimon, estou evitando dar spoiler por enquanto, quem sabe um dia.

Mas posso dar uma dica: tem uma dica de como liberar ele em outro jogo de digimon feito por um fan tambem

I'm glad it was resolved, but yeah, don't worry about your save file, you can just install again and it'll be fine :)

Thanks a lot, Luna! I'm glad you liked it <3

It's a bug in the initial mobile release. Just download it again and it should be fixed :D

E' pq eu sou br tambem hahaha

Thank you! I'm glad you're having fun!

Oh, I saw that already, it's a shame, but I'm not bothered by it. If anything, people are trying to find out which game appears on the ad lol

Thanks again though!

Thank you!

As for your question, you can't buy this game. The donation section is completely optional. This game is for free.

But I don't have a Steam Deck, so I have no clue if it works there haha

Thank you for your feedback!
This game was made 3 years ago and I don't intend to go back to it for now, but I'll address your criticisms:

Every mon was tested throughout the entire game, so even if sometimes awkward, it's possible. That's the nature of trying to do interesting levels considering 90 different characters with different hitboxes and sizes. I had rules for how tight a space could be and that really hindered the level design process. That's one of the reasons I'm not interested in coming back to this game specifically, I'd rather make something new.

Conceptually, it was supposed to have a character select totem at the beginning of each level and a level select. Both are implemented and it's very easy do code. But it was just boring to play like that. While testing, I enjoyed it way more having a single mon for an entire stretch of stages instead of this convenient freedom of selection. Made the journey way more memorable. If you don't like it this way, it's fine. But know that it was 100% intentional.

The boxes are a nightmare themselves even for me, so I agree with you. I even started developing an update that replaced their destruction triggers from specific powers to just the mon's evolution stage. But I never made it public, which is a shame. I'll consider it if I go back to a new game.

I never thought about reverting evolution stages and then wanting to go back to the original stronger form. I added that de-evolution totem as a request from a player back then. I'll keep that in mind, it's useful to know that. I never used it playing it, just for testing purposes.

Thank you for putting your time in the game and in your thoughts about it. I really appreciate it!

I'm very glad you had fun!
I'm going to watch your video soon, thank you!

Nao apenas ele, varios dos grandoes tem dificuldade mesmo. Como voce notou, e' possivel passar, mesmo que bem dificil (todos foram testados um por um), entao eu considero como uma forma de balancear o tanto que ele e' forte :P

(1 edit)

So happy to read that!

I'm DMing a campaign and I really wanted something like that, I love it! Although I still wish to see more aquatic monsters heehee

Also, I don't print stuff very often, how should I print the cards in a way it looks like a real standard deck?

Thank you!
I don't intend to continue development for this one anymore, but the door is open for a sequel, eventually ^^

Unlikely haha

It's an Omegamon evolution! When you get to him, you'll be able to evolve even further now. And congratulations getting every golden disk!

Final stage. Behind a secret wall to the left of the first Hagurumon.

The name isn't the only thing I'm using without their consent here. So I don't think it makes any difference.

Depois desses anos todos nem lembro mais kkkkkk
Tem alguns videos do pessoal jogando e eventualmente destravando todos, da' uma checada depois!

Eu já tive 2, mas ambos acabaram morrendo sem atividade. Talvez um dia eu faça um novo quando tiver um bom pessoal.

Desculpe a resposta demorada, a vida anda meio corrida.

Muito obrigado! E se quiser spoiler de onde pegar a Meicoomon eu te falo, so' pedir.

Eventually I want to make something kinda new with as many characters as possible, but this version of the game here is done. More digimon means more stages, which I don't want to do right now, unfortunately.

Sorry for the late response, life's been messy, but thanks!

- I tried as hard as possible to do that, but I felt fusion evolutions should be the same either way.

- It wasn't a mistake, it was just because of the map. He fits better in that region and Mugendramon fits better the sewers (which I wanted to be right before the factory, the final level). Also, Mugendramon is a recurring villain fusing with Chimeramon to become Millenniumon, so I also wanted to recognize his status.

- It's the first time someone bring that up like that and I totally agree! I just didn't think about that, sorry!

I've also been away, life's been messy.

I can't say for sure right now, but if I eventually do it, it'll be as many as possible.

I'm working on something, but it's gonna be a while before I release it.

Thank you!

Thanks for playing! DORUmon will eventually make his way in, yes. But I have some different plans for it.

Gabumon is on the final stage. And unfortunately no, I won't add babies.

Get their fusion partners on champion level too. For example, you need Wormmon evolved at least to Stingmon if you want to evolve XV-mon into Paildramon.

Brag about it lol

They were added to unlock characters for some people that got softlocked on an older version. There are no actual game breaking codes.

To dig, just attack dirt blocks (the yelowish ones, not the grayish ones). Most of the characters are inside fake walls. And to defeat the final boss I'd recommend prioritizing ranged attacks, they do more damage. Thanks for playing!

Sorry for the late response, but thank you, I'll watch it later for sure!

Don't worry!

You need to get everyone from the first row to mega level.

Since the game is designed for a wider screen, I'd have to redesign and code the whole interface and camera, essentially make a new port. So right now, this wouldn't be high priority, unfortunately.

Thank you for voicing your needs though, I'll keep this in mind.

I'll be honest, I don't really understand a lot about phones, but yeah, the game's not very optimized for older devices, even windows 32 bits can suffer a bit.

(1 edit)

Thank you so much! Your video was already on my watch later list and I'll definitely watch it.