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(+2)

Please, in such large projects, make the save mechanic a priority. Because with the 2-in-2 blackout schedule, it was very difficult to complete the game. So it really can be completed in an hour. If you know what to do. And as a result, I completed the game in 5 attempts and 7 hours.

I won't talk about how cool this game is. The time spent in the game said it better.

You have already been told about the shortcomings. About all but one. There is a damn softlock in the game! You can get to the platform with a coin near the place where you get the first ability after getting 5 abilities. And you can go back only after getting 6

(3 edits) (+1)

Sorry about the save system. It's actually one of the first thing I worked on for this project and most of it works... though I decided to cut it because it wasn't saving everything(had an issue with dictionaries). Part of me feels like I should have kept it in, but releasing this in its current state came down to the wire so I didn't have that much wiggle room. Though, even just saving your abilities and your last respawn point would have been pretty beneficial for the length of the game.

Regarding the softlock, I noticed that one and for some reason, my brain thought I had already fixed it (by adding a red bouncing platform to send you back.... Guess I didn't actually do it haha.

It's crazy you actually spent 7hrs playing what is essentially my first game (though, the movement is something I've been working on for longer) . Thank you so much for sticking with it !

I will always remember the player who played this version of the game for 7 hours. Thank you so much for inspiration to continue work on this!