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(2 edits) (+1)

Thanks so much for all your kind words about the game! I really do appreciate it, I worked really hard on Tales From The Labyrinth and tried to make it as good as I can, so to hear that you're really enjoying it is great to see. 

I'm really glad you liked the original Petit Computer version too, I don't mind at all about you modifying it, I used to do that with Petit Computer games too, and still do it today with Pico-8 games as well! By modifying the code you learn a lot about how games work and it's fun to see if you can change it to make the game better. Part of why I wanted to make this new version of TFTL was because I thought the game balance in the original PTC version was really unfair, the original ended up being a lot harder than I intended and I wanted there to be a re-balanced version available that was still a challenge but also where the player stood more of a chance of progressing.

Part of the re-balancing was changing to a simpler method for calculating damage, and changing the fighting system so that all attacks now hit, as the amount of times you would miss in the PTC version was often infuriating. Also, as you point out you can no longer get the Hero Sword and Shield early in the game, but this also means that the enemies are balanced according to the level you are and equipment you have available at each stage. 

I'd like to hear what you think about the enemies, whether they are too hard/too easy/too annoying or anything else, and any other thoughts on the game as well. Posting here or in the comments on the game's page is fine, let me know if you can get to the end too! 

Thanks again for all your comments about the game, I'm really pleased that you are enjoying it so much (thanks for the 5 star rating on the game page too!) and if you do decide to recommend it to any of your friends that would be great as well!

Hope you continue to have fun in your journeys in to the Labyrinth!

(2 edits)

Hey again! I ran through the game again and encountered a glitch that ended my run. Got to Stage 25, where I fought a Death Knight that ended up on top of my character, and soft locked the game. I believe this glitch occurred because I was playing the game too fast.

Also, if you have Discord, then we can chat there if you'd like to, unless there is a chat function on this website.

(+1)

Thanks for letting me know about the glitch, I'll have a look and see if I can find what might be causing it. At the moment I'm not sure if this is something specific to HTML5 or a flaw in the turn update sequence in the game logic. I don't have Discord, but any comments about the game whether good or bad are welcome on any of my pages here!

Not a problem! I'll rerun through the game and probably beat it this time. I'll keep you updated if there are anymore glitches.

I've now made a few modifications to the movement and turn order code and uploaded a new version of the game to the page.  This should fix the glitch but if it does happen again let me know! Also let me know if you do manage to beat the game too!