I like the presentation choice of making everything into texture-less blocks, and keeping the UI other than subtitles diegetic, it reads cleanly. Telekinesis felt like a decent natural extension of the base controls, though its naturalistic function overlaps a bit with the gunplay, fun with the rag dolls! The audio is welcome, if mixed rather loud, particularly for the gun.
That's unfortunately as far as I could get with it, I just cannot play shooters well enough to get by the combat rooms. Metroidvanias can have the advantage of allowing for multiple ways to tackle a challenge, and leaning into that could've helped me out personally, though it's harder to pull off in a jam. I do understand that shooter literacy for the average gamer is decently high though, so it might not be too bad to lean on.