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Ended up getting to the 4th or 5th encounter, but again not sure where I missed stats that could let me beat it, or which stats I had that actually helped. It would be nice to see nodes I’ve already visited in previous runs grayed out, especially with how restart heavy the game currently is.

Is the game inspired by anything else? The gameplay was pretty interesting.

Hey, thanks for the feedback!

The basic stats (str, int, agi, cha, mag) are just flat additions to base damage. The other stats scale with a square root, so it’s better to invest just enough to pass requirement checks.

Player health is always 10 clicks + bonus stamina. I'll have to make things clearer for sure.

As for the last encounter, that requires a very specific setup to beat since the map is still far from complete. Basically, you need to stack as much Magic as possible then take the Arcanophobia debuff which converts all Magic into 4× Intelligence and blocks Magic gain. Depending on your upgrades, you might need to get lucky with how many mandrakes you manage to dig up too.

If you want other games with similar gameplay, take a look at  Reincarnated as a Dark Lord Before Taking Over the World with Power 999999999. I pretty much took the node idea from that one. There’s also Your Chronicle and Increlution on Steam too.

Ahh, then I was on the right track at least one of the times. It’s a bit disappointing that it’s just flat damage increase since they don’t have that much to say then.

Taking a quick look at the first game you mentioned, two differences I noticed right away is that they say the target “power” you need to beat it, and that they use the time the node takes as a resource in itself, instead of just the amount of nodes itself. Showing the next enemy health would definitely help in this game, so you can figure out how many stats you need to beat it. The latter I guess would make more sense, but I personally don’t mind the way you did it in this game.

Maybe I’ll try to make a similar game myself, would be fun to do a groundhog day style game with this system.