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It’s impressive having a full voiced intro cutscene in a jam game. It’s about just as long as the game itself! Take this as you will — especially with the context that I despise cutscenes — but I feel like some of the effort that went into that could have been better used in the actual gameplay. For instance, there does not seem to be any feedback for when any attacks land, which is super important in this kind of game! I do appreciate that you mapped in controller support, as it makes the game much more playable.

Heya I'm the artist/composer of the team! Juanito and I were pretty separate during the development of the game and as such me working on the cutscene really wasn't taking resources from the gameplay; I didn't touch Godot once during this lol.  If I knew how to 3D model I probably wouldn't've done the cutscene but it was really all I could do at a certain point so I had fun with it :D

You did good!

Yeah i fucked up, there is some feedback, but the animation isnt very clear from the camera angle, and also it gets ofuscated by the attack animation, and i didnt want to add particles because in the browser version froze the game (like the exploding bots that ended up in the game). Thanks for the feedback.