Really cool puzzle game! Maybe the distraction should be just a click instead of hold, because i dont see a scenario where you would want the guard to be distracted for less time.
Juanito Pereyra
Creator of
Recent community posts
Yeah i fucked up, there is some feedback, but the animation isnt very clear from the camera angle, and also it gets ofuscated by the attack animation, and i didnt want to add particles because in the browser version froze the game (like the exploding bots that ended up in the game). Thanks for the feedback.
I like the theming and idea, but the enemies let you off so easy that other than the ones that slow you down i didnt feel like shooting them down, maybe giving some other incentive to shoot them, like, helping you find the correct way or giving you more time would help in making the game click more.
La idea esta bien, pero siento que no hay incentivo para disparar, un enemigo que elimine a otros enemigos por ende baje tu progresion le daria muchisimo mas tension y diversion a mi parecer, aunque tengo que decir que el juego esta bien, pero le falta algo que no lo haga un juego de esquivar enemigos.











