thanks for playing! i wanted to minimize the number of puzzles as much as possible, given how large it is even at its current state. more or less every puzzle proves at least one edge case.
i didn’t want the editor to interfere with the puzzle at all, i.e. to not have any implications about potential solutions. and i especially didn’t want anyone to think something might happen by drawing all the lines in the right spots, so i intentionally didn’t include grid snapping.