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love this project man i found a bug while working with it in the first 2 pics (i have other plugins on that i made myself for events to be trigger with the mouse and have different shape) when ever i move to a new map my cursor goes to the top left corner until i move the mouse around a bit then it snapes back to the cursor, in the 3rd pic i only have your cursor plugin on when i move to a new map the cursor goes off where it should be (the red dot is where my actual cursor is idk why it dose that with the 3rd pic but it just happen, i really was just wondering if you could add a way for the cursor to keep its last know position on screen when changing maps so that way the custom picture can still be at that point (idk if im even making sense) ty brotha godspeed

(+1)

Hello there!

There was indeed a bug that would cause the cursor to snap back to its starting position whenever the player was transfered to a new map, or changed to another scene. It was fixed in version 1.1.1 I just released!

Just one note... in my test project the cursor would always snap back to the screen center, not the top left corner. I am not sure why your project presented this alternate behavior, but assuming there is not any compatibility issues with another plugin, the fix added to 1.1.1 should do the trick!

oh yeah that's what I'm talking about man this great! i did find a new bug sadly, 

when the game starts and the cursor and is within the game's window and IS moving around it crashes (see picture/vid)

when starting the game and the cursor is in the game's window) and NOT moving it works perfectly!

when starting the game and the cursor is off the screen/ not near the screen area were it occupies  (doing something else or not moving at all) it works perfectly! 

right now I'm trying to make my own plugin to quick fix this so it starts the screen as small as possible till the game is fully loaded, also this more or less blank project, only thing it got is my art and music in it, there is no other plugins beside this one, i did mess with it on different maps and even the skip title screen option in the editor to the same effects, ight love you cheers mate 

heres a vid of it doing it and the console log pic

I was able to replicate the issue with my test project. It seams that if was trying to access data that was not yet loaded when the cursor was moving during game boot.

Just released version 1.1.2 with a fix to prevent the plugin from trying to access things before the required objects are ready!