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(2 edits) (+1)

Current Version Bugs and Issues:

Bugs:

1. Regarding the "red screen" issue, as I mentioned before, it's a UE (Unreal Engine) problem.  Using DX11 mode reduces this issue. If the player is using a 50X0 graphics card, set "Anti-Anisotropic Filtering" to application-controlled in the settings, or disable it completely. This issue appears in global illumination and bloom settings...

2. The following clipping issues need to be resolved:

If a woman's belly is too large, hugging or using the "wheelbarrow position" or "hugging position" will cause abdominal clipping. Try changing positions or simply refuse certain interactions. Excessively large male testicles can also cause clipping. Occasionally, NPCs will have overly exaggerated expressions leading to facial deformation. The issue of ejaculation effects appearing on the back of the head during oral sex still persists.

3. Chatty NPCs repeatedly ask questions and bring up topics during intercourse.

4. Optimize the game; memory usage should be kept under 6GB. This is not for mobile phones and tablets, but for game stability.

5. The abdominal size in cutscenes such as the bathroom scene seems inconsistent with the standing posture size...? I don't know if this is a specific case.

Recommended Changes and Adjustments (Technically Easy to Implement):

1. Give NPCs clothes with different color schemes (hue adjustment is sufficient) and some unique clothing.You can set the NPCs' preferred colors, leaning towards clothing that matches their personality and color scheme.

2. Change the standing posture when the abdomen is too large, and change to a more difficult posture when it's extremely large, otherwise it looks very strange. (This is to prepare for 10000CC later.)

3. Add NPC background and occupation descriptions, and add "part-time jobs" for NPCs with occupations (only helping with some work on the farm outside of their main job, such as salesclerks and students).

4. Change the time-of-day lighting effects, adding distinctions between daytime, afternoon, and nighttime, and adding different weather effects (e.g., a heavy rainstorm).

Different weather conditions will affect the appearance rate of NPCs, so be prepared for the appearance of dragons, sharks, and other creatures.

Furry creatures dislike heavy rain.

I imagine that in the final version of the game, there won't be dozens of NPCs standing around in the park basking in the sun for hours...

5. The player can choose to take a shower once a day in the bathroom under "ACT"... (This will trigger a scene where a female NPC requests intercourse in the bathroom.)

6. The protagonist will be forced to go home or sleep nearby at 11 PM.Similarly, by adding work schedule changes to some NPCs (see reference 3), players will not be able to find them in locations such as parks and public restrooms during their working hours. (This excludes situations like skipping school or being on field assignments.) Since the mother and sister can "disappear for a day," the same applies to other NPCs.

Thanks for the suggestion and bug report:

  1. I tried to search for Anti-Anisotropic filtering in the settings, but I didn’t find any relevant option. But I do find a command called: r.MaxAnisotropy=0 I try to run this command once the game starts to see if it helps with the redness bug.
  2. I may not fix the clipping issue caused by the cumflation. Because I don’t want to complicate the animation sequence atm, I need to save the performance for other future gameplay.
  3. I’ve used as many optimization methods throughout the last 6 months. NPC mesh simplification, scene unloading, texture map downscaling.... etc. Currently, the game is using around 8 GB of memory, which is already at the minimum gauge. With more race and gameplay implementation coming, I can’t find a way to scale it down without sacrificing more visual quality.
  4. I’ve tested the consistency of the cumflation state between story scene and interactional phase— there’s no issue on my end, but I’m not sure about other players' PC.

Here’s the reply to the suggestions:

  1. Changing the color of attire isn’t easy. To make this change, I’ll need to work on the clothes shader and regional texture maps to determine which areas can use a specific color— individually.
    Other than that, once changing attire’s color becomes part of the game, I’ll need to maintain the consistency between the data using the function. But this is not a no, before I move on to this system, there are other foundation must be in place first, like the NPC wardrobe system...etc.
  2. I may work on the cumflation patch when I am ready to work on the kinks. The outcome of the poll tells me I must work on more gameplay content, about NPC interactions, like phone, or commands like undress or wear a certain garment, public awareness... etc.
  3. This is doable, but not the part-time job schedule for NPCs— there are other, more urgent feature must be completed first.
  4. Light effects for day and night are already in the game, but adding a weather system is likely to rank lower on the priority list. If it's just as simple as adding a rain effect to the world, that can be easily managed, but changing the effect on the NPC's skin will take a long time to implement. Adding effects is often the hardest part of the pipeline I want to avoid, for the sake of efficiency and performance. About them standing in the place like scarecrows, I’ve made a poll asking the community if they want to prioritize the revision of the idle state of the NPCs, like some of them will sit on the bench, playing... etc. But it seems other gameplay features need more immediate development. I may work on this another day.
  5. I’ll add this to the poll if the community wants more story scenes.
  6. I’m not quite sure whether players want complete freedom to roam the game without restriction or to follow a fixed schedule. This will need a follow-up poll.

My technical experience:

1. For clothing, you can use the old method: use multiple color textures for one model.  Simply import the clothing texture into Photoshop and adjust the hue.

Then, set a "color judgment" for the NPC to read the corresponding color texture.

However, I don't recommend pre-loading all textures in bulk; instead, the game should only reload the selected textures during "nighttime sleep" and "passing time" scenarios.

2. Yes, several authors I know think this way. Purely erotic content is difficult to survive in today's AI-driven, free-mod environment. Only better storylines and more detailed settings can guarantee the continued development of the game.

3. I just hope that the effort put into each NPC will not be in vain.

4. For now, only weather is needed; weather is only a partial trigger condition. As for issues like wet fur and water stains... I know this is troublesome, which is why I didn't mention wetting the NPCs before.

Keep up the good work.