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(+1)

I made 19 laps in the time. Chasing 5:00 laps I think is impossible.

Well designed game. The grass was suitably punishing compared to the track and the car handled mostly consistently. At times I felt I was hitting invisible walls, initially, until I learned the expected path. Trying to reverse into the pit was prevented for example, and I recall trying to follow the little yellow lines in the other way because they were acting as an invisible wall. But on my next playthrough I could drive right over them.

I never get round to requiring the player to refuel, maybe this was a last minute addition here? Anyway, you made it not feel like the chore that makes me not want to implement it.

(+1)

Reversing into the pit should've been the only "invisible wall". I did run into a similar issue though, where sometimes the player would suddenly slow when it shouldn't, but I wasn't able to reproduce it.

With the pit, you're supposed to drive in from the left side (where the sign is pointing), and it should assist in steering if you're pressing A or D. The fuel used to be so much more punishing, but my younger brother despised it so I made the penalty much less severe.

Thanks for playing and for the feedback!