As it stands, I find the platforming to be way too difficult than it is worth the reward. Situations that are so blatantly unfair even if you have developed some skill of getting through it. It's a shame because I can feel the love put into the art direction. Unfortunately I was unable to get past the jungle segment of the game due to the high demand of not only timing but also the jank vine you have to jump properly for. Even if more hits were given it doesn't change just how punishing it is to be stuck on a screen because you can't really pace yourself against the logs and arrows at the same time without getting hit at least twice. Especially so when you reach the point where you have to also land on the crocodiles at the same time as avoiding the logs. The way that you move in the game is incredibly stiff along with how difficult it is to control your jumps. It feels more like you're fighting for control than it is navigating the traps. Sometimes it is player error that I cannot get through a certain segment unscathed which is expected for a first time but I think the screens after the third need to be a bit better designed. It does challenge what you got through but because of how tight the platforming is, it is difficult to a point you're more so fighting the game than engaging with the challenge. If memory serves, I got to the point in which I reached a stage with extra crocodiles, a vine, and a log running constantly. I am not so sure how close I was to reaching the temple but I hope at some point it will be a bit more clear how close we are to it.
I hope it gets further developed next year or so. Merry Christmas, best of luck to its development.