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JuicyDots

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A member registered Dec 26, 2021 · View creator page →

Creator of

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it's all click and drag, so try moving your mouse at different speeds

If the pentagram isn't working immediately, sketch over the lines a bit. Using the dots on the pedestal to match up the lines with the dots in the image of the symbol also helps.

"Feature complete" means all the features intended for the 1.0 build of the game are in the game. All the features in the game are listed on the page. I did not "mislead" you into thinking there was a feature in the game that I never said there was. Be as critical as you want, but don't accuse me of lying or deceiving people

[6] [6]
[5] [8]

No problem. Thanks for bringing the issue to my attention. Tho I couldn't replicate the issue I uploaded a new version of the game with a possible fix for what I thought may be the issue.

Alright, I just cleared the final area multiple times with par and looked at the code and the issue I suspected is not there. What does your save file say? It should be a full word with no X's.

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it appears as a 5th location on the main map

I will add that feature to the game later

That game is currently finished. I have other Renamon animations but I'm taking a break from doing fan stuff for a long while.

Thanks for playing. I may have to add a cooldown timer to the spin function if that becomes a big complaint.

Did you tamper with the save file at all? As long as you have the correct words in the save file (someone already posted it below) there's no reason for it not to show up that I can think of.

I appreciate that. Once I get more original games out there I'll go back to that. I'm trying to maintain a "mostly original" catalog, maybe a 3:1 ratio or something.

Basically once you've figured out which side you're supposed to start on, make sure the blue one goes down and the green one goes up. After that it's just a matter of eliminating the gems in the right order so you don't need extra moves.

Yup. Those are a holdover from when I was planning to make you beat par to unlock the 1st scene and then beat a "special par" to unlock the 2nd scene. But people often tell me my games are too difficult so I decided to axe that idea.

It's important for blue to go down and green to go up.

For the 10th one keep spinning until you can get the 2 green gems to line up. From there it's up to you.

Hmm thanks for letting me know. This probably has something to do with the old version of Godot I'm using since I make a call to the OS to change the window size. I'll have to investigate compatibility further.

My hint for 15 would be to move stuff from the top to the bottom. For 17, the goal is to get the single green gem out of the slot using the rocks.

No, it's fine. It's meant to be shared which is why I don't use encoding on my saves.

I do that on purpose to make it so that people can edit the saves if they want or easily give someone else the save text if they ask for it without having to transfer a file

Oh I'm putting it on the backburner to refine/work on it more and to put some of the feedback I got into effect. But also I want to do more original stuff and less fan stuff in general.

Well, thanks for still giving the game a shot despite your initial frustrations. I will keep playtesting and see if I can improve the feeling of the game

hmm that's strange. Let me see if I can replicate those issues and I may need to adjust the hitbox for landing on platforms. Thanks for letting me know

If it's the double jump that's giving you trouble, it's designed so that you can't just double jump in rapid succession. You can only jump again in the air once the slime is falling from its previous jump.

If you download the cheat version of the game, it is the second window that opens up when you start the game. It will show you answers for many of the puzzles when you start a new game (enter the house).

There is a tutorial video on how to get all 40 stars. To move as fast as possible, you have to master the input timing, not just the solution. There is a slight delay after ever move with no input buffering to prevent button mashing.

That's strange. Let me see if I can find a bug.

Can you describe the issue? The download from this page is working for me

Please download the games from this page and not a different page. If the included text files are messed up or missing, the game will be broken.

Please download the games from this page and not a different page. If the included text files are messed up or missing, the game will be broken.

Added a separate download for a guide video

That is all you need to do

This is my fault for using tileset collision for the spine balls. Maybe if I put spikes in the corners of the balls as well it will be visually more cohesive with the hitbox.

Thank you for your detailed feedback!

Here is the script from the clock puzzle generating dozens of solutions rapidly. It's coded for repeats to be impossible. I understand you may be frustrated, but consider that this is a puzzle game and you may have gotten the answer wrong. That doesn't mean the puzzle is bugged. Download the CHEAT version of the game if you want an easier time.