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JuicyDots

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A member registered Dec 26, 2021 · View creator page →

Creator of

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I do that on purpose to make it so that people can edit the saves if they want or easily give someone else the save text if they ask for it without having to transfer a file

Oh I'm putting it on the backburner to refine/work on it more and to put some of the feedback I got into effect. But also I want to do more original stuff and less fan stuff in general.

Well, thanks for still giving the game a shot despite your initial frustrations. I will keep playtesting and see if I can improve the feeling of the game

hmm that's strange. Let me see if I can replicate those issues and I may need to adjust the hitbox for landing on platforms. Thanks for letting me know

If it's the double jump that's giving you trouble, it's designed so that you can't just double jump in rapid succession. You can only jump again in the air once the slime is falling from its previous jump.

Possibly, but if I think I return to this style of game it will likely just be a sequel

If you download the cheat version of the game, it is the second window that opens up when you start the game. It will show you answers for many of the puzzles when you start a new game (enter the house).

There is a tutorial video on how to get all 40 stars. To move as fast as possible, you have to master the input timing, not just the solution. There is a slight delay after ever move with no input buffering to prevent button mashing.

That's strange. Let me see if I can find a bug.

Can you describe the issue? The download from this page is working for me

Please download the games from this page and not a different page. If the included text files are messed up or missing, the game will be broken.

Please download the games from this page and not a different page. If the included text files are messed up or missing, the game will be broken.

Added a separate download for a guide video

That is all you need to do

This is my fault for using tileset collision for the spine balls. Maybe if I put spikes in the corners of the balls as well it will be visually more cohesive with the hitbox.

Thank you for your detailed feedback!

Here is the script from the clock puzzle generating dozens of solutions rapidly. It's coded for repeats to be impossible. I understand you may be frustrated, but consider that this is a puzzle game and you may have gotten the answer wrong. That doesn't mean the puzzle is bugged. Download the CHEAT version of the game if you want an easier time.

Added CHEAT version download in the downloads section. Read the Debug window for lots of shortcuts.

Let me try to replicate this. If I find an issue/fix, I will update the game. Thank you for letting me know!

Try the ones in the very corners first

Hmm I have not been able to replicate the problem on my end. I will keep trying to debug and see if I can find this problem, tho, thank you

save files are simple text files in the game folder

There was a timer issue so if you got an older version of the game from somewhere else please download the latest version. Other than that, yes, getting all the record times on the later stages is very difficult by design

Can anyone else let me know if they're having this problem? I only get error reports once in a while and since it's a puzzle game I can't be sure if it's a code or user error so please respond to this comment if you are also getting Blue every time so I can fix it. Thank you for the feedback!

No problem. I designed all my games to have easy to edit save files for this purpose. Thank you!

Yes, there are a couple hidden rooms

The game auto-creates a save file when you run it

I hadn't realized it earlier, but on higher end machines the timers in the game run too fast. The latest version should fix this issue.

It means you light both the 1 candle and the 3 candle. So every "time" has 2 candles for it.

It's more of a "hidden" route than it is a separate path

I won't give it away, but it's an observational thing, not an entirely separate route like the Queen's route.

I appreciate your interest in the game

Soon-ish. The main obstacle I'm facing is figuring out 3rd scenes that make sense for Yellow and Black character-wise

I'll look into this when releasing the next version

Coding for original hardware is pretty tough I'm not sure I'm smart enough to do that