Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi there,

I am very sorry for the frustration! I agreed with you, so I fixed this immediately.

I just updated the server, so every key can now unlock up to three devices. Please try it again and let me know if it works! I can't test it myself right now since I'm at my mother's place for Christmas. :)

Apart from that issue, what do you think about the game?

Merry Xmas!

Hi, Sorry for the late response.

Can now unlock both versions. Thanks for sorting that.

I have tried both versions and find the PCVR version works better than the quest version. 

Somethings that I think could improve are:

- Same controls in the Quest version as the PC version. They are reversed and its not intuitive.

- Ability to change height. In the quest version the height is off and going to the table sometime moves you even higher.

- Character customisation

- Option for non MR in the Quest version. Same dungeon as teh PCVR version.

- Some other poses, variations in the scene. Can't really do much.

- Holding items uses the wrong button on the quest controller. Should be the grip button as standard.

- Ability to loose the floor in the Quest version. In MR the floor would be the real floor. 

- Eyes are a little weird in the opening scene. There's a white outline.

Game is clearly in early stages at the but I'm confident that more options will appear as time progresses. 

Hi BoZZerZ,

Great to hear the key works now! Thanks for sticking with it and taking the time to write such detailed feedback. This is exactly what I need at this stage.

Regarding your points:

  • Height/Floor: I am actually working on a fix for the Y-height/calibration right now. This should be much better in the upcoming update.
  • Controls: That is interesting! Technically the mapping should be identical. Could you let me know specifically which buttons feel reversed? (e.g., thumbsticks or interaction buttons?).
  • Grip Button: Valid point. Moving "Grab" to the Grip-Button is standard for VR, I will put that on my To-Do list.
  • Quest Environment: A non-MR "Dungeon Mode" for Quest is a great idea. I'll note that down for a future update.

What to expect in the next update (v1.1): I'm currently debugging the new build, which focuses on core tech:

  • Full Player Body: You will get a full avatar with Inverse Kinematics (IK) and physics-based male anatomy. :)
  • Mirror: A large mirror stand so you can see your new avatar and the action from multiple angles.
  • Desktop Mode: Playable on Windows without VR.

More poses and content variations are definitely planned for the updates after this one, once the base mechanics are solid.

Thanks again for the support!