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Hi BoZZerZ,

Great to hear the key works now! Thanks for sticking with it and taking the time to write such detailed feedback. This is exactly what I need at this stage.

Regarding your points:

  • Height/Floor: I am actually working on a fix for the Y-height/calibration right now. This should be much better in the upcoming update.
  • Controls: That is interesting! Technically the mapping should be identical. Could you let me know specifically which buttons feel reversed? (e.g., thumbsticks or interaction buttons?).
  • Grip Button: Valid point. Moving "Grab" to the Grip-Button is standard for VR, I will put that on my To-Do list.
  • Quest Environment: A non-MR "Dungeon Mode" for Quest is a great idea. I'll note that down for a future update.

What to expect in the next update (v1.1): I'm currently debugging the new build, which focuses on core tech:

  • Full Player Body: You will get a full avatar with Inverse Kinematics (IK) and physics-based male anatomy. :)
  • Mirror: A large mirror stand so you can see your new avatar and the action from multiple angles.
  • Desktop Mode: Playable on Windows without VR.

More poses and content variations are definitely planned for the updates after this one, once the base mechanics are solid.

Thanks again for the support!

Hi,

Thanks for the update. As for the controls; the same reversal occurs if you run the PCVR version in MR mode. The the thumb stick is action is reversed. So push stick forward makes you go backwards, left goes right etc. Turning the controller 180 degrees in effect. If you swap to the VR Dungeon during same play the controllers revert back to correct orientation until you go back to AR. For the record I'm using a Quest 3 with link cable. The native quest version now has VR mode whixh also does the same.

Thank you for the feedback!

It's not a bug, it's a feature. :) When you are in VR mode and everything around you is virtual, then you move your avatar through the area, so pressing forward moves the avatar forward. When you are in MR mode, you see the real room you are in, your living room for example, which is not movable, so you stay in place and you are moving the slave inside your room, so pressing up means you push the slave away from you...

By the way, I'm working day and night on a next update, where you can move the chains inside the frame to fixate herin any possible way, and soon you will also be able to change her clothes.