Hi BoZZerZ,
Great to hear the key works now! Thanks for sticking with it and taking the time to write such detailed feedback. This is exactly what I need at this stage.
Regarding your points:
- Height/Floor: I am actually working on a fix for the Y-height/calibration right now. This should be much better in the upcoming update.
- Controls: That is interesting! Technically the mapping should be identical. Could you let me know specifically which buttons feel reversed? (e.g., thumbsticks or interaction buttons?).
- Grip Button: Valid point. Moving "Grab" to the Grip-Button is standard for VR, I will put that on my To-Do list.
- Quest Environment: A non-MR "Dungeon Mode" for Quest is a great idea. I'll note that down for a future update.
What to expect in the next update (v1.1): I'm currently debugging the new build, which focuses on core tech:
- Full Player Body: You will get a full avatar with Inverse Kinematics (IK) and physics-based male anatomy. :)
- Mirror: A large mirror stand so you can see your new avatar and the action from multiple angles.
- Desktop Mode: Playable on Windows without VR.
More poses and content variations are definitely planned for the updates after this one, once the base mechanics are solid.
Thanks again for the support!