I had fun playing it and I like the approach to the jam's limitation, the music is great but when playing I really was hoping to get some lore in the houses or something.
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Thanks! I did consider adding some lore and even some NPCs you could talk to, but there were some problems with that. The first was that I planned the game to be a kind of roguelike with permadeath, so adding NPCs wouldn't make much sense, they'd forget you after each death (unless death was something connected with the story like in Hades). Another issue is that I don't think the gameplay fits telling lore that way, as you have very little time you can spend detached from the machine. I could've put some lore without dialogue, using environmental storytelling, however there was another, probably the most important problem: I really wanted to, but just didn't have time for it lol
So probably the only things that could be considered to have any "lore" are the endings