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Very creative game, I don't really have any suggestions other than making it easier to tell whether a slope is too high to jump during the drawing phase somehow, maybe by coloring it differently (but would that make it too easy?)

Good suggestion! We switched the collider of the player towards the end of the game jam, so being able to go up steeper slopes was a new "feature" added late into development. I do think more visual indicators during the drawing phase would go a long way though.