Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Testing the Program seems promising in MV on short test.
But testing darly mode, from Superhero, the Map id, Event, 
and Common code is not bold, and same color as background.

you really should make this darker, same goes for list.
best is to double check your superhero theme, and compare with
darkly theme, and adjust darker grey and maybe slight light grey 
to separate the fields.

(+1)

I haven't worked on the tool for a while, but thanks for the feedback. I'll check what you reported today or tomorrow, and if necessary, I'll fix the code to improve the themes and visibility.

The themes are the default Python ones, so the color palette should be consistent... but you never know.

In the meantime, could you please provide some screenshots?


Below a screenshot to see the difference, also, picking the theme "Darkly"
doesn't save the theme upon exit.

it seems really useful and short test did work nice.
you see Superhero theme as bold font on Map ID/Name, but not on
Darkly theme, somehow, the note is bigger and usage smaller, not sure why.

(+1)

Hey! Thanks again for the feedback and the screenshots, they were really helpful.

I just uploaded a new version (v1.1) that fixes the issues you reported. The Darkly theme should be perfectly readable now with the correct contrast, and the program finally remembers your theme preference when you close it.

I also changed the layout to use a resizable splitter, which should fix the weird resizing issue you noticed between the different themes. Let me know if it works better for you now!

If you're still using it, I'd be grateful if you could let me know how your experience is going

While the theme does save, the splitter is nice.
but the splitter should be saved too.

I don't use it extensively, but the first time trying
it saves a mz_organizer_data while trying in MV.
I don't know if this can cause issues or how it 
works in by reading stuff.

but it at least very handy where the switch is used.
but unsure why there are duplicate switches.

which I have to check the event if its multiple
entries inside the plugin.

but it looks better, thank you for the fix though =)