As soon as I started the game, I got Downwell vibes and was instantly excited to play it. What greeted me was something that's similar in spirit, but very different in execution. Like Kanosis, I struggled to understand how the game works initially, my instinct was to run away from the avalanche and not dare to touch it, but doing that always made me die from cold, so I quit and went to the comments and found out that the avalanche is not as dangerous as it seems. After that revelation, the game was a blast. The sound design instills an actual sense of dread, which is something I did not expect at all and is something I also have to commend!
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Actually I can see the idea 😆
it started by being in infite runner, then I decided to go with levels.
I'm not very good with art and adding walls manually would be hard for me so I decided to go procedural and infinite (which I changed)
The main enemy comes from above and your just trying to reach the end as soon as possible.
Thanks for the feedback! It helps a lot!