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(3 edits)

Finished the game and got the True Ending. I’m left with some thoughts/questions.

Spoilers Within
  1. I wasn’t sure where 0 would go in relation to letter IDs. I tried 09-SU-L-0, which got accepted, and this led me astray, because all other instances require 0 to go before any letter IDs. It seems like a bug, because quitting and restarting the game changed the entry to 09-SU-0-L. Maybe you could make it forgiving by always accepting IDs in any order.

  2. 14-SU-E-J has this typo: “Doctor Elizabeth Darcy: @ A sudden, terrified scream from Doctor Elizabeth Darcy.” And as another commenter mentioned, 13-SU-0-A has the typo: “digging deeo.”

  3. After unlocking CONCLUSION, none of the feeds or files showed remaining hint counts anymore, despite there being more to unlock and discover. This made it frustrating to find all the 0 entries, because you don’t even know which times it has an entry for. Every other character is accounted for at every time from 0 to death, so 0 not having entries for 00, 01, and especially 15 left me wasting time trying to find them.

  4. I’m left pretty confused about everything, in general. The acidic slugs were native fauna of the region based on Michael’s research paper, and he was excited about discovering them. How did they turn out to be demonic minions that can morph to/from glowing hot metallic balls? And why did Michael suddenly see them as “disgusting things”?

  5. What do the MANEFESTATION roles actually mean? They seem to be arbitrary designations that don’t really give deeper insight. I thought they were going to reveal that some crew members were actually experienced with fighting demons, or were intentionally trying to sabotage things, but no. Michael does mention “they came from the old world,” which sounds vaguely demonic, but then an email implied that this term just refers to Earth? The roles try to frame Michael and Jackie as the demon’s biggest threats, but all they actually do the whole time is suspect and antagonize each other (for rather unclear reasons). They hardly accomplished anything against the demons. And why were “you” designated as “SUMMONER”? You only got involved after everything had already happened, and never seemed to summon anything.

  6. I didn’t glean any clear rules or limitations to the demons’ powers. They could transform into mist, trigger explosions at will, and sick a never-ending swarm of killer slugs on anyone. There never seemed to be even a hint of a possible countermeasure against that, which kind of ruins the tension. Maybe it’s related, but I didn’t understand what the “device” was supposed to do, why 0 stopped by to turn it off, or why Michael stole it and tried using it. I think it allowed him to create his small kamikaze explosion, but that accomplished basically nothing. Type Help has that major “aha” moment when you figure out exactly what’s happening to everyone and what triggers it (if not why), and that seems to be missing in this game.

  7. Some clues don’t seem to make sense or connect with anything. Isaac says: “I checked the rover’s position this morning, and I found fresh footprints leading away from it.” But Michael didn’t steal a specimen until 01 (and Isaac saw it was him), and the demon didn’t manifest until 02. ‘Ensign Holden reported a “funny smell” near the hydroponics bay’ didn’t seem to mean anything. Was it just a red herring? Marijuana (but he doesn’t seem like the type to report that)? “The sacrifice awakened the warlock,” but Michael exhibited strange behavior well before any sacrifice/death. “We had to stop him, you understand. that analysis was not for men to see.” But why? Robert had already seen it with no apparent issue, and it seems like the demons are just out to kill everyone regardless. “Enough to cause a rift but not enough to break the barrier.” This seems to hint at more fleshed-out lore/mechanics for the demons, but never really gets explored.

(+1)

Thanks for the detailed feedback and reflections on the game, I really appreciate it :)

There are some unanswered questions and some story plots left for interpretation on purpose but some of your comments are fair and there could be some better context for some of the story beats.

I don't intend to change the game story at this point as I like where I've left it but I am working on a "What Happened to The Crew Redux" which will re-contextualise some of the plot beats, add some new stories and flesh out the lore more.