very impressive art, animation and level design,
But I do see a few issues with the gameplay, *when colliding with walls it will also stop velocity on the y-axis not just on the x-axis, *the movement on the x-axis is too fast on floor but slows down in the air which in my opinion would be better if it were the other way around, *(Well, I'm never been a fan of hold jump) but I still feel that the hold jump is a bit too heavy and slow especially when there is no coyote time,
but still, very very impressive art and level design 😊👍