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(+1)

very impressive art, animation and level design,

But I do see a few issues with the gameplay, *when colliding with walls it will also stop velocity on the y-axis not just on the x-axis, *the movement on the x-axis is too fast on floor but slows down in the air which in my opinion would be better if it were the other way around, *(Well, I'm never been a fan of hold jump) but I still feel that the hold jump is a bit too heavy and slow especially when there is no coyote time, 

but still, very very impressive art and level design 😊👍

(+1)

I'm glad you liked it and thx for the feedback! <3 The reason why I slow down the player in the air is because holding the jump and moving horizontally gave you almost the same length as the dash and I didn't know what else I could do to fix it lol. But yeah definitely the jump needs a bit more polishing to feel just right.