Thank you Thank you ๐๐๐๐
poor little dragon ๐คง, let's press F to pay respects ๐ฅฒ
Thank you, Thank you ๐๐๐ ๐
Yes, I've also thought about that, but since this game only presents simple platforming and shooting, I think it would be better to just let the player finish it quicker, rather than them quitting early of getting bored. now I'm thinking maybe it would be more fun if I spaced the enemies a bit more further apart ๐ค.
poor little dragon, press F to pay respects ๐ฅฒ
very impressive art, animation and level design,
But I do see a few issues with the gameplay, *when colliding with walls it will also stop velocity on the y-axis not just on the x-axis, *the movement on the x-axis is too fast on floor but slows down in the air which in my opinion would be better if it were the other way around, *(Well, I'm never been a fan of hold jump) but I still feel that the hold jump is a bit too heavy and slow especially when there is no coyote time,
but still, very very impressive art and level design ๐๐
Thank you Thank you .. I'm so glad someone finally played it ๐๐คง๐๐,
and I'm so happy that you noticed the contradiction between the world and the characters' movements, which I think most people would just ignore,
I really really appreciate it, Thank you ๐
I'm glad I didn't waste my time making this m.. top-down side-scroller ๐ .
๐ Me! Me! Please.... ๐ My game just very short one, and has no music, but I hope you still want to check it ๐https://cactuscelery.itch.io/25d-idk
โค๐ow yes, i'm glad you noticed it, if you check out my other work on Cara or Lospec, you'll realize that i mostly like drawing gloomy, sad, or depressed characters ๐๐. but about the tombstones, those might be hills that i'm trying to make? ๐ that one was purely coincidental, but it does feel like it would be cooler if it were considered as a tombstone ๐ค๐๐
well I even less often open my email ๐ , and I have stopped using Meta apps since a year ago.
I have BSky account but I'm not very active there either, so maybe just continue here (Itch.io) but just make a new room for the discussion.
I still need to know the project scope, and the type/genre of the game.
My main requirement : because I am an artist so of course I am anti-ศบI, so I always ask everyone who wants to collaborate with me to NOT use ศบI assets even for projects outside of the collaboration, why? because even though I don't use ศบI, being connected with ศบI users can still damage my reputation as an artist