This is a very cool idea that I enjoyed playing and has hidden depths. That first time stepping out of the game into the real world was a 'wow' moment as I hadn't looked at your page or any of screenshots beforehand - ideally it would be a surprise for everyone!
There are some bugs with interactions in the real world - I didn't seem to be able to click on some things that looked like interactables and others seemed to have their hitboxes misaligned. I really wish I could have used the mouse to move the cursor to be honest.
The CRT effect maybe needs to be toned down a little as I found it a bit overwhelming after a while and it's sometimes difficult to parse text and icons in the video game because of it. I liked the puzzles in the video game (sokoban metroidvania!) and they felt like they were balanced pretty well. There was at least one time though where it felt like a block should be able to fit somewhere it couldn't and sometimes there was a delay in moving a block like it was getting momentarily stuck.
I think with some polish this has a lot of potential.