Thank you for your input and for being understanding of the issues I have recently faced.
Yes, the first release will be the forest / graveyard setting and other areas will appear in the early months of 2026 as updates, and everything will be organized in different subfolders as it arrives so it shouldn't be too hard for people who have the collection to find what's relevant to them in it.
The first set of material is pretty much done right now as of quite recently along with three other unrelated things, and the plan is to launch all of that in just under 48 hours, around the time the bundle sale begins. December 24th, that afternoon.
It is odd seemingly to push things back by a few days - why not release immediately the moment it is all done? - but though some aspects of itch's algorithm seem a bit vague it appears that the week or so after a release or update offer higher ranking in search, and increased visibility right at that time. So if the release is *right before* the peak of itch holiday sales, when a sale discount also is accessible on my shop, that seems likely to boost public awareness of the collections. Maybe help people find this package I just spent a ton of time building.
And everything I've got is quite inexpensive during those types of events so hopefully volume of activity can compensate a bit for the lower end pricing per sale made.
And ideally these packages once widely seen and priced low, prove useful to a lot of small developers. Maybe I will see some of this material showing up in some imaginative indie games here, which would be great.