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It's a good start, I can see inspiration from Brotato! The visuals were very clean and looked good. I did find that the game felt a bit unbalanced. It was hard to clear out very many enemies do to the low attack speed and the attack speed upgrades didn't seem to help too much. My strategy was to stack up on speed and health regen and just run loops around the map until the wave ended. Overall, I think with more balancing it could turn out pretty fun.

Thanks for the feedback! I've made some balance changes and some shop bug fixes in a patch. Hope it brings it closer to the "Brotato" kind of fun.

It's still far away from being a complete game, I want to add varied enemy types (movement, ranged, AoE), and more dynamic shop (items with both buffs and de-buffs). Also maybe different character classes to start with.