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the1337est

23
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6
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A member registered Jun 05, 2017 · View creator page →

Creator of

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What a fun game! The combat is challenging and upgrades are abundant. Couple of constructive feedback comments:

  • Field of view felt a bit tight, specially with speed upgrades
  • I know visual artifacts and "glitchiness" are mechanics that can be helped with upgrades, but in my opinion doesn't add anything to gameplay other than annoyance haha.

    I'd play more if it didn't get "annoying" to look at. Great game nevertheless. 

What a fun game! The combat is challenging and upgrades are abundant. Couple of constructive feedback comments:

  • Field of view felt a bit tight, specially with speed upgrades
  • I know visual artifacts and "glitchiness" are mechanics that can be helped with upgrades, but in my opinion doesn't add anything to gameplay other than annoyance haha.

    I'd play more if it didn't get "annoying" to look at. Great game nevertheless. 

Nice art! I was expecting more to the game, as it ended quickly. I waited 30 seconds after the purple fairy for the next stage/wave, and then read the description.
One feedback other than make game longer would be to make player auto shoot, as there's no ammo count - there is no reason to ever stop shooting. I was holding down Z key and just focused on dodging. So maybe this can be a game about dodging bullets. 

Died 12 times btw!

Note's mechanic need a bit of work. It's like a game over without a way to go back and play again / start from a checkpoint, other than refreshing the page. Maybe if you can make this QoL fix, people would want to at least play for a bit

Decent game! Reminds me of Nokia game Space Impact. I don't know if it's just me being bad at this, I couldn't go past first boss; always run out of ammo in boss fight. Maybe it's been a while I've played such games. Reading other's comments here makes me want to try harder and beat the boss to see what the upgrades are like!

Thanks for the feedback! I've made some balance changes and some shop bug fixes in a patch. Hope it brings it closer to the "Brotato" kind of fun.

It's still far away from being a complete game, I want to add varied enemy types (movement, ranged, AoE), and more dynamic shop (items with both buffs and de-buffs). Also maybe different character classes to start with. 

I like the art style and the spooky sound design makes you really feel you're trapped. 

It took me a few plays to understand what am I supposed to do with the boxes, or if I'm supposed to do with switching the boxes. I still don't think I fully understand the game, as I wasn't able to clear even one stage. 

The mechanics is an interesting take, and would love to see how it grows, but it is too "stressful" on my left hand, which stops me from experiencing progression in this game and also makes me want to not continue. 

It would be really nice to let players ease into first couple of stages so they understand the basic mechanics and then challenge them.

It's the ESC key on keyboard, B key (Xbox controller) or "O" key on PS controller to go back

Thank you! That might be a bug, if you have a controller can you try the B key if it's an xbox layout or O key if it's PS layout, to back out of the shop?

Thank you for playing and I really appreciate your detailed feedback!
Couple of comments:

 Shop is definitely buggy. I put together all the items last minute and had no time balancing the cost to value, or to have a system which pulls lower cost items earlier in the game. I 100% intended that the shop reroll itself for free when you go to the next wave, or if it runs out of items and not punish player for buying more, but totally forgot about this last minute. The shop can be improved a lot, thanks for your feedback on it!

The jittery screen shake is not intended, and I didn't notice it on my end. I'm not sure if this is hardware specific on your browser, or a visual bug. Does this happen right from the start, or when there are tons of enemies on the screen in later waves?

Settings button on title screen is a dummy. I wanted to add basic audio adjustments, but couldn't get to it.  Credits button should work, not sure if I broke something last minute haha

You're right. With speed upgrades, it's super easy to avoid enemies and they do tend to "ball up" once you do a few circles around them. I plan on adding different enemy movement types in addition to a plain "follow" currently. Also want to add ranged enemies, which will mix things up and be a better challenge. 

Thanks for the art appreciation, I'm a beginner at drawing pixel art, but I was very happy with what I could make. 


Appreciate your feedback. I'll check out your game soon!









Loved the concept, really fun to play!

Thanks Vlad! Really appreciate your review!

Thanks Frivolimous! Definitely going to spend more time on this game in the coming weeks.

Very cool game! Though my eyes kinda hate me for looking at it for too long lol. Good job!

It's pretty fun and challenging!

Played it with my friend, it is really fun! One things I noticed is that in one of the rounds we both ended up 7-7, I thought the result would be tie, but it said the round went to Player 2. Is that intentional?

Good game!

It is really fun to play it! You managed to hit that sweet spot for movement. Really easy to get into this game and instantly be able to enjoy it.

Thanks for your feedback! I personally think I could do better with the animations if it wasn't for the 2 frame limit. Something I can improve on for the future. :)

Really appreciate your feedback! :)

Thanks Vukbo. Glad you liked it!

Thanks for your feedback! Glad you find it relaxing and satisfying, it's exactly how I was trying to make it. :)

Thanks for your feedback! Well there is a little secret control I left in the game - you can also tap  Space key to check your solution!


Thanks again, really appreciate it!