Thanks for the feedback! I did overscope this project quite a bit and as a result the game came out kind of unbalanced. I appreciate that you kept playing! From my testing, I have found that the best strategy is usually to buy a modified weapon (plant, fire, or water) for each dimension because they each do 1.5x damage which is really good in the later waves. I'm glad you enjoyed the game!
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My first playthrough I got an AR, and then a modified one, then got tried the sniper on the level where I got rushed and died. The next try I did not get any ARs for a while and the modified options I did get I could not afford, or were for weapons, such as the sniper, that I was not as interested in. It wasn't until one of the last waves that I finally had a modified AR offered, and I was almost to the goal, so skipped it. I also wasn't sure if the modified ones would be more effective against one type and less effective against another. It might be good to include a note somewhere on if they also are weaker, or still do base damage, to their aspect.
Thanks for the response. I realize that there is a big luck factor in which weapons the shop sells so sometimes you just have to play with what the game gives you. Just so you know, modified weapons will just do normal damage against any enemies that are not from the dimension it does extra damage to. So, no there is no disadvantage ever applied when using a modified weapon. I completely understand the idea that it might do less damage to some enemies but I don't know how to make the player know that without explicitly stating that it does not deal less damage in any dimension. Thank you for the feedback!