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Hi, new bug: Th Cave-In event can destroy the Stairs, even if it's the only exit left, so you can be stuck forever on a floor and eventually be killed by the Lingering Warning's events.

(+1)

You're right!  The following line was inside an else statement, so unreachable to the Earthquake event:

if ((space[youx][youy] != MAP_TEMPLE) && (space[youx][youy] != MAP_STAIRS))

                         space[youx][youy] = MAP_RUBBLE;

The else has been removed.  Thank you!