Hi, new bug: Th Cave-In event can destroy the Stairs, even if it's the only exit left, so you can be stuck forever on a floor and eventually be killed by the Lingering Warning's events.
You're right! The following line was inside an else statement, so unreachable to the Earthquake event:if ((space[youx][youy] != MAP_TEMPLE) && (space[youx][youy] != MAP_STAIRS))
space[youx][youy] = MAP_RUBBLE;The else has been removed. Thank you!