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It FEELS far more frantic then it actually is, with how fast the extra requirements get added to the requests. First time playing I thought I wasn’t supposed to let the gifts leave the right side of the screen.  I’d suggest starting with the presents fully populated across the screen to prevent players from feeling like that.

(+1)

Hi, thanks for playing!
Yes it's always difficult to know what will be obvious to the player and what won't, and with the time constraints, I wasn't able to balance the game very well.