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(+1)

Thanks for playing the game. I didn’t think the key would be hard to find since it was placed in a fairly obvious spot 😅. I also scrapped the ability to replay the game because it would have turned into an infinite loop: you play through the whole game, sleep, and then go back to the beginning, which felt meaningless. I thought removing the replay button would actually add to the experience. Thanks for the feedback though, I really appreciate it.

Wait, so where was the key in that room? The one with the furniture shaped like a capital I, with some of it floating in the air.

The problem with sleeping was that, in the first room with a key, I was looking around and would fall asleep as soon as I interacted with the bed. It took me three tries to find the key hidden in the corner behind the furniture, and every time I had to restart the entire game. It wouldn’t start from the beginning; instead, it locked me on the title screen.

I really wanted to see the ending, though, because the game felt interesting. Thanks for the detailed reply, by the way.

(+1)

In the final room, there actually aren’t any keys. The locked doors there only lead to empty rooms with text on the walls, which I added mostly as a small joke. The only ending I made is the one where you sleep on the bed and the game restarts.

Locking the player on the main menu was intentional, as I wanted the game to be a one-time experience rather than something you can replay freely. I didn’t expect someone to find the game this interesting, so I really appreciate that you did. Thanks again for taking the time to play and share your feedback.