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(+2)

Perfectly on theme, I also love how you implemented Pocket Pal. REALLY tough game though, those last few levels were rough to beat. I loved the game in general and the controls felt very intuitive.

I do think the camera makes the game unnecessarily hard though. It should show where you're going, not where you were. I often have to move slowly to drag the camera because I can't see what's ahead.

I also wish there was an easier way to tell where you're supposed to go first. It's very frustrating to go straight to the level exit and have to backtrack all the way to the other side of the level to hit the button, then go back to the exit. The game is linear anyway so I don't see the point of giving a choice on whether to go left or right when only one is the correct choice.

I also just read that fire gave you invulnerability for 8 seconds. I had no idea! Aside from those, it's a pretty good game. Nice work.

(+1)

I can totally see where youre coming from, we had an initial camera script, which broke midway through and we didnt have the time left to fix it, so we took the properties of the Camera Node. If it werent for a Game Jam, we would have fixed it, 100%!

Regarding the levels, i wanted to have some element of: Its a (small) maze. If you are Ecto (the slime), you also dont know where to go, but i get what you mean with that!
Thanks for taking the time :)