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(+1)

This was a fun game. It was pretty easy to get the hang of things once I saw it was auto firing. The upgrades themselves were nice, though the shop could use some work. It too quickly got to the point where rerolling cost more than the upgrades, and often I had multiple options for the same stat. My last reroll was going to cost 1024, and I only got enough just before winning. It would be nice if when you moved to the next wave the shop would reroll automatically once, or fill in the empty slots. Of course, on the other hand, sometimes there was a nice upgrade there early on that took me a few waves to buy, so it was nice to have that chance. Once I saw how the system worked I just bought every upgrade before rerolling.

If there were no upgrades in the shop, it would not focus on the reroll button, requiring use of the mouse. I primarily played with the controller. After clicking on the reroll button it did not update its value right away, but only did so after purchasing an upgrade.

The biggest complaint we have is the jittery screen shake when moving. I'm assuming it was a deliberate effect to reflect slimes jumping around, but it was a bit headache inducing. With that effect we'd not want to play this for too long at a time. It would be nice if there was a setting to reduce or remove the effect.

The Settings and Credits entries on the menu reacted to mouse hover, but did nothing when clicked on. Trying to use keyboard and controller did not work either.

Once I got a speed boost I was able to fly around the screen weaving through enemies and getting them to mostly clump together, making it easier to avoid them while circling. It felt like the collision shapes were very strongly in the player's favor and I rarely took damage, even when I thought I would. Once I got regen, I pretty much stayed right around full health.

The art is cute, and well done. The slimes are easy to distinguish, especially your player, which is really nice among such a jumble.

(+1)

Thank you for playing and I really appreciate your detailed feedback!
Couple of comments:

 Shop is definitely buggy. I put together all the items last minute and had no time balancing the cost to value, or to have a system which pulls lower cost items earlier in the game. I 100% intended that the shop reroll itself for free when you go to the next wave, or if it runs out of items and not punish player for buying more, but totally forgot about this last minute. The shop can be improved a lot, thanks for your feedback on it!

The jittery screen shake is not intended, and I didn't notice it on my end. I'm not sure if this is hardware specific on your browser, or a visual bug. Does this happen right from the start, or when there are tons of enemies on the screen in later waves?

Settings button on title screen is a dummy. I wanted to add basic audio adjustments, but couldn't get to it.  Credits button should work, not sure if I broke something last minute haha

You're right. With speed upgrades, it's super easy to avoid enemies and they do tend to "ball up" once you do a few circles around them. I plan on adding different enemy movement types in addition to a plain "follow" currently. Also want to add ranged enemies, which will mix things up and be a better challenge. 

Thanks for the art appreciation, I'm a beginner at drawing pixel art, but I was very happy with what I could make. 


Appreciate your feedback. I'll check out your game soon!









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I was getting the jitter pretty quickly once enemies started showing up, and it stuck around even with no enemies on screen. I did a bit more testing and it looks like it does not do it at the default embedded size, or 1080p fullscreen, but only in 4K fullscreen. With the pixel art graphics I had not  thought the 4K would be an issue and wrongly assumed it to be a design choice, but it looks like it was the resolution. Moving it to a 1080p monitor it runs fine. We play and review jam games as a family, so put them on a 4K screen to let everyone see them better.

We primarily use the Vivaldi browser (Chromium based). I've now also tried it with Firefox, and it seemed better, though still had a bit of jitter. We are also on Linux, so that may have an effect, though tends not to be an issue with most web builds.

I tried again to get to the Credits. It highlights in yellow, and when I click it goes down and turns white.  It stays that way even as I mouse over the others and back over it. If I press the up arrow key it will go back to yellow when the mouse hovers over it. No other buttons I tried got it to change.