The telekinesis was hand-down the best part of this game. Grabbing a box and hurling it at enemies that transitioned into ragdolls felt really good. It reminded me of Control, which is a great reference.
However, I encountered what looked like quite a few bugs. One of the more visible issue was enemies spawning and despawning right in front of me, apparently based on my position. I guess they're tied to the current room or a trigger, but that led to an impermanence that was very disorienting. But the more frustrating bug was that hits didn't seem to always register. Sometimes I would kill bad guys in a few shots and other times it took forever and I couldn't tell why. The reverse was also true, where I could stay immobile in the middle of a room and not lose health when shot. It all felt very inconsistent, which was very frustrating because there's a *lot* of enemies, with a lot of reinforcements, and they start shooting the second you're in the same room. It also happened that at one point I hid in a closet where enemies respawned right in my back. A few more checkpoints would have helped!
The visuals are okay, though I wish there was more feedback when you hit enemies. I liked that I could grab corpses and weapons to throw them at my foes. I had to lower the sound volume a lot because the first gunshot almost deafened me. I appreciated the diegetic UI, that's a nice touch! Also the mission briefing as I progressed through the game.
With those quirks ironed out, this game could turn into a really nice Control-like! ;)