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The telekinesis was hand-down the best part of this game. Grabbing a box and hurling it at enemies that transitioned into ragdolls felt really good. It reminded me of Control, which is a great reference.

However, I encountered what looked like quite a few bugs. One of the more visible issue was enemies spawning and despawning right in front of me, apparently based on my position. I guess they're tied to the current room or a trigger, but that led to an impermanence that was very disorienting. But the more frustrating bug was that hits didn't seem to always register. Sometimes I would kill bad guys in a few shots and other times it took forever and I couldn't tell why. The reverse was also true, where I could stay immobile in the middle of a room and not lose health when shot. It all felt very inconsistent, which was very frustrating because there's a *lot* of enemies, with a lot of reinforcements, and they start shooting the second you're in the same room. It also happened that at one point I hid in a closet where enemies respawned right in my back. A few more checkpoints would have helped!

The visuals are okay, though I wish there was more feedback when you hit enemies. I liked that I could grab corpses and weapons to throw them at my foes. I had to lower the sound volume a lot because the first gunshot almost deafened me.  I appreciated the diegetic UI, that's a nice touch! Also the mission briefing as I progressed through the game.

With those quirks ironed out, this game could turn into a really nice Control-like! ;)

Thank you so much for playing the game and for the very detailed feedback!

The hit registration bug is caused by the fact that you're hitting the enemy weapon instead of their body. This also applies when they shoot at you and will hit your weapon or the object you're carrying if you have telekinesis. Whenever a damageable part is hit you'll see red particles on impact. Otherwise the particles are white.

The enemies spawn and despawn based on the area. For example, when you enter the building with telekinesis upgrade, enemies on the top floor spawn. When you get close to the floor below, where the upgrade is, the enemies on the top floor despawn and the ones below spawn. Unfortunately it's not a great system. If you push forward doom-style, you won't notice it most of the time. But if you play more defensively and fall back it becomes visible.

I'm glad you liked the telekinesis ability, it is the core of the gameplay. I wish I had gotten to do more with it, but it is what it is.