Amid so many dark & twisted horror games, it is nice to have something a little silly! Though I don't think it's TOTALLY eldritch, I see what you were going for.
I love that you're experimenting with dialogue systems. As someone who is always crafting dialogue, I see exactly what you're trying to do. The branches flow together well and the variety of options makes sense.
If I might be so brazen as to suggest something, I wonder what might happen if you'd started the jam process by considering what exactly the eye's state of being is like. It awakens, and then what? Why does it care about a king? Why does it even know who that is? What might the player, as the eye, want?
I find little things like this that come from a less humorous place help prop up the silliness of the work, even in a weeklong game jam!
Lovely little game, cheers!