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(+1)

This newest update made this game even better! I hope there will be more planned with the new area, esp. with the manager.

I also ran into some bugs as well:

1. When I had a woman move in with me then later on married and fattened into the new weight stages, she had the physical description of being in the new area while still being in my home. And when I kicked her out to move her into the new area, I still had her number on my phone, and could still bring her out to the city even though she was beyond immobile.

2. I had another woman who I fattened into the new area show up as a random encounter in the city. I only noticed this when I had my city get to 99% obesity rates, so I don't know if this can happen before then.

(+3)

I'm glad you're like the new update & thank you for reporting the bugs you found! :)

I'm thinking of adding an advancement system to the new area that unlocks interactive versions of some of the things you see when you explore the place.

Those bugs should be fixed now.

I've changed the code to handle women at the new weight stages that aren't in the care home or the new area. You shouldn't be able to go out with them anymore, and they should be lined up for transfer to the care home either when you next visit them or at the start of the next day if they live with you.

I've also fixed the bug where you could encounter women assigned to the new area in town.

Thanks for the quick fix! Being able to interact with the things in the new area and having an advancement/promotion mechanic would be awesome!

Also, could the new area also have a small passive bonus like when you get an affection bonus for every woman in the care home? Maybe it could be an entirely new one so having a mix between the two areas might be beneficial?

Anyway, I have some more bugs to report:

1. These fixes worked like a charm! But now I have my in-game wife as both a resident of the care home and the new area at the same time. I think this problem is just unique to me however, so I don't think this one requires any action unless you feel like you need to.

2. When a woman reaches her final goal and the manager comes out to say so, it feels like it's the final milestone and final bonus as well. However, afterwards you can still get a milestone bonus for every stage beyond the supposed "final stage." I have a woman at stage 72 and have gotten a bonus for every one of them. IDK if that's intentional, but it feels like it's not.

I totally agree that the new area needs a bonus to encourage players to fatten as many girls as possible to the final weight stages.

What I'm thinking is tying it into the potential new advancement/promotion mechanic. You'll get a small bonus for each milestone & then a big bonus once you reach the final scene. There would be a large penalty for moving a girl back to the care home to prevent players from obtaining the milestone bonuses, then inducing weight loss to earn the care home's affection bonus.

Your best bet to remove the duplicate wife might be to make her mobile again, then remove her from the game via the delete button in the phone (make sure you do a manual save first to be safe).

My original design behind the milestones was to allow players to continue to be rewarded for weight gain for as long as they wish. I added that final scene to mark the end of the dialogue & description changes. I'll add some text to explain this.

Turns out the wife was not a duplicate, but the same person. They gained weight at the same time in both areas. Anyway, I got the one in the new area moved back into the care home and then got her back into the new area and that fixed it. Also thanks for adding additional text for the end scene as well to help clear that up.

I was also thinking the same thing when it came to the advancement/promotion idea. Feels like the best way to unlock more stuff in the new area, with the interactive scenes being the bonus for players and maybe some other stuff inbetween and after you reach the max.

Anyways, thanks again for all these awesome updates! Can't wait to see how much this game grows over time! ;-)