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I totally understand that! Honestly, as a solo dev, keeping up all of the separate versions is a real headache for what was supposed to be a small, starter project. To upload the PC builds to itch I would have to maintain separate versions without all of the Steam cloud code in there, and… I don’t wanna do that lol.  So itch gets the GB versions and Steam gets the PC versions. 

I don't understand...

Why is the Steam cloud code so important to prevent the PC port from being on Itch? Doesn't that only handle storing save data from the game onto Valve's Steam cloud service? I do not mind managing save files manually for the Itch port if that's the concern. It would just be like traditional games being stored in App Data or Documents right?

It's not the code, it's me! I don't want to manage multiple project files and exports (I would have to keep a version with the Steam code and a version without, and copy all changes between the two every time I update something).

*sigh*

Alright, I guess I understand now...

No matter. I will just manage with a Gameboy Emulator to play this or something...