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The idea is great, having switchable dimensions and some form of combat / gameplay linked to it would have been great to see, but we all understand that we can't fit it all in during a jam.

Some points though, if you are running WEBGL builds, do not put a Options / pause menu on the ESC button as it will exit fullscreen mode.

Also the menus seems to be broken.


Otherwise, sweet concept, would love to see it more expanded on.

Hey thank you for playing! I totally didn't think about the fact that esc exits the fullscren, noted for next game! (I almost never do WebGL, gotta keep it mind for sure for next time)

And yeah, menu is a total scam actually. Sorry about that.

Thank you again for playing this short concept! Hope you an amazing xmas!