Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TacoSteffe

26
Posts
2
Followers
A member registered Apr 20, 2022 · View creator page →

Creator of

Recent community posts

Getting a problem so I can't load the game as an error is uncaught during loading.



Are you making use of screen rotation during the game?

The idea is great, having switchable dimensions and some form of combat / gameplay linked to it would have been great to see, but we all understand that we can't fit it all in during a jam.

Some points though, if you are running WEBGL builds, do not put a Options / pause menu on the ESC button as it will exit fullscreen mode.

Also the menus seems to be broken.


Otherwise, sweet concept, would love to see it more expanded on.

As many others have said the sensitivity of the mouse was so high I couldn't orientate myself.

Also having a sound slider/toggle option  is great, instantly had to mute the webpage as my headphones nearly blew :)


Something I would recommend would be  creating some custom components for managing audio / mouse sensitivity outside of the jam and making use of them for your jams.

The "Last shot direction" was actually planned, as was music & sfx and some other nitpicks.

But as the theme didn't really click with me and having spent like 4~6 hours on the game I decided to at least get it to a playable state and leave it at that.


But thanks none the less for the feedback, someone with a bit more time and burn for this type of game could probably have expanded quite a bit on it.

You are not the only one who had that problem.


One solution would be to have selectable upgrades but I thought it took away from the gameplay to much.

Agreed, due to me playing a different way I didnt notice some of the issues until the later days.


If I had more time and interest I would probably rewrite it to work without physics as it introduced a lot of jank.

Graphically really nice, would love if the game had some more to it though.

Otherwise great job!

Unsure if I did something wrong or misunderstood what I should do since my screen just filled with a couple of red triangles and nothing else?

I absolutely agree with you that the UI is a weak point in aesthetic and function, mostly because I detest working with it but still not really a excuse.

But yeah, looking at other games, ex: It's not rocket science, a lot more effort and passion where put into the UI part.

Thank you for the feedback, in the future I will try and put more into getting it to a better state.

The best upgrade by far.

Wish I had more time and interest too add in more unique upgrades for the leveling system.

I seem to run into this very consistent problem of shredding myself.

Friends said it was a skill issue..


Love the physics creative ragdoll games are always fun, had hoped there was a bit more traversing with the body as that was the most fun for me.

Same time loss regardless of how many buttons / controls is pressed / being used.

Perhaps adding a mechanic such as strafe-walk is more expensive / moving and looking is more expensive.

Because right now as soon as you move, you are free to utilize any direction / movement.

++Mouse sensitivity slider would be great.

Please, a volume slider.. I beg

Great take on theme and making a complete game!

10/10 would cheese the game by firing hooktails at ay kind of wall!

Great artstyle & artistic vision.

Though the game was quite short and the fun parts for me (combat) were a bit too few. 

Would love to see this when developed further or when given some more time.

Same as the others, after the 3rd press, everything stays the same? Bugged?

The base idea is good, but something else also needs to motivate the player other than score.

Either it be destruction being satisfying or some type of progression.

In short good idea, could do with some more polish / features.

++A volume bar is almost a must in any game I feel, nearly blew my ears the moment the music began. 

Fun take on voxels mate.

Though dunno if I messed something up the first time I was gonna craft a bomb, the menu got stuck and I couldn't close it.

Otherwise fun, great job!

Quite fun.

Cool idea of having multiple object you have to control at the same time.

Good take for the gamejam.

most of the critique / improvements has been said said by Dreybolio but by far the biggest problem I had was enemies spawning way to close / inside the player causing unavoidable damage.

In future a proximity check before spawning or a small delay with some visual flair to where the enemies would spawn would be appreciated as otherwise it just feels like unfair unavoidable damage.

Simple game.

Though gotta admit I got stuck and had to redo the last level like 5 times. Boomer reactions are setting in...

Great feedback!

Was meant to be quite short.

Hence why I gave Lizzy some hidden dialogue.

Seems that some people have that problem or the game not launching at all.
You could try another browser and see if that solves the problem.

Fun little game, got stuck by the human spawncamping me otherwise.

Slime/5 experience!

Yeah a lot of improvements can be done but motivation kinda died at the end and was just waiting to get it done.