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(+1)

I finished the game and really enjoyed it! My very part was just the atmosphere, the surreal setting and character abilities, and overall vibe. The music did a lot of good work here too. And I really love the ole "drop you down a huge pit to start the game, then you can get back to some of those places later" opening. 

I didn't actually mind the aggressive traps and hazards (something I wish I had time to add to my game) , but I can see them not being everyone's cup of tea. I think they can be playful and kind of funny, provided you don't lose too much progress. 

I wish there was some kind of feedback when grabbing the pickups / runes, some visual and/or sound effect. Would have gone a long way to making that more rewarding. And similar issue when fighting the boss in the forest area, I wasn't even sure I was dealing damage until it died and the gates opened ( whereas the enemies have a hit flash). I'm sure this was all just from running up against the deadline though. 

Great job overall and hope yall continue working on it!

(+1)

Thanks for your kind words--You are correct; many things were an up against the deadline issue :). Will be taking notes on all this feedback, because while I do have a very small roadmap in mind for post-jam-polish, I've got a larger one in mind that I'm hoping might prove worthy of putting on Steam :)