I played the game for a while and must say, that I really enjoyed the setting and the art style. The setting is very unique and sort unsettlin, but in a good way. I just read in another comment, that there is a map in the pause menu. Since I didnt even check out the pause menu I didnt really noticed that. But my major critique would have been a missing map, and that some checkpoints are far away. But this is also a "difficult" game design decision: you are currently giving the player the control over "where" to respawn under the condition that there is a checkpoint nearby. Which is better for skilled/experienced player who know what they are doing. However: from what I saw from the game it would have been also enjoyable to have automatic checkpoints, e.g. like respawning at the previous screen. Depending on what you are aming for you might consider this as an option. Other than then I have nothing to criticize. Cool game. Awesome setting.
Viewing post in Little Beast in the Big Maze jam comments
Thanks for your kind words. I'm taking notes on all of this and especially thinking of reactions to the checkpoint thing. While I think on balance this is probably the most or second-most reasonable the platforming has been in one of my MVM games, it's also true that the check-pointing (as such) basically doesn't exist compared with those same games, so you're punished a lot more.