Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really like the sound choices for this game, they're all goofy and have great personality.  Shout out specifically to the dinosaur's roar and the bonk sound when you hit someone in the city level, as well as the string music. I really like the skybox in the mushroom level as well.

A couple suggestions if you keep working on this game:  I think the T-rex is very difficult.  It took me a ton of tries to get past the mushroom level.  If it sees you your only option seems to be running all the way back to the start and waiting for it to move, and even then it might still be in a spot where it can see you.  The mushroom level being first person and the city level being third person also through me for a loop.  I feel like it'd probably be best to commit to one style, but maybe shifting gameplay prospective was really what you were going for. 

Awesome job!

Wow, you really analyzed the game well — I’m grateful for that, it’s a great developer-style comment.
Yes, I was very hesitant about making the mushroom level first-person and the city level third-person. I know it’s unconventional.

After watching the cutscene where the meteor crashes and the caveman approaches it a few times, I thought: the universe changes as the game continues, so let the perspective change too and let’s see how people react. :)

Anyway, thank you for your valuable comment, Matt.