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I wouldnt proceduraly generate the background since its not exactly something youd tend to look at during gameplay but you could make a few star and planet textures and proceduraly place them using simplex noise.

I dont exactly see how randomizing the enemies would require perlin noise but it doesnt sound like a bad idea and it would definetly add more variety.

Maybe this is my personal taste speaking but id make the game a little bit less chaotic becouse after wave 4 its practicly impossible maybe adding upgrades or more weapons could solve this issue.

Anyhow GL.

(1 edit) (+1)

Thanks! I also think it's a bit too hard. By randomizing the enemies I meant making groups of ennemies of different classes that are like a squad patrolling instead of just rushing to you to make the game more playable (it's true perlin noise is a bit too much for this task) and the weapons could also help solving the issue. Good continuation and have a nice day!