Thanks! I also think it's a bit too hard. By randomizing the enemies I meant making groups of ennemies of different classes that are like a squad patrolling instead of just rushing to you to make the game more playable (it's true perlin noise is a bit too much for this task) and the weapons could also help solving the issue. Good continuation and have a nice day!
jbdev3141
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Thank you for your comment! I'm using raylib to prototype the game. The first release will be in opengl and will be a more GPU oriented system. Nethertheless, I'll work on optimizing the prototype as I'm making it grow for now. Do you think adding procedurally generated planets(in the background), blackholes to trap the ennemies and procedurally generated enemies(different types in groups) based on perlin noise might be a good idea?
