My guy you deleted the UnityPlayer.dll the game is not going to run without it lol
Vildwedn
Recent community posts
I wouldnt proceduraly generate the background since its not exactly something youd tend to look at during gameplay but you could make a few star and planet textures and proceduraly place them using simplex noise.
I dont exactly see how randomizing the enemies would require perlin noise but it doesnt sound like a bad idea and it would definetly add more variety.
Maybe this is my personal taste speaking but id make the game a little bit less chaotic becouse after wave 4 its practicly impossible maybe adding upgrades or more weapons could solve this issue.
Anyhow GL.
The concept isnt all too bad and the game does infact deliver on what it promises. I like the fact it wasnt made in a game engine however that might also be its biggest weakness becouse unmodified Raylib can be very slow especially when it comes to huge amounts of particles. I recomend compiling it without the command line and batching all the objects you are rendering.
Other then that its a very respectable project.