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Interesting approach and I respect the effort, but since Itch has a ton of new games every day and gives you next to no free exposure, I believe you won't get much usable data. Analyzing Steam tags or looking into Steam genre breakdowns might be more fruitful.

You're totally right about the data.

But Steam charges a fee for every game, and I want to avoid that cost for these experimental runs. That's why I'm here.

Honestly, this is just a mix of research and a hobby. I really just wanted to try making games! Think of it like a student project just learning as I go.

Can you capture retention time in your analytics? I just see the quantity of downloads and browser plays via Itch's on board analytics, but I'd imagine for a grind type game you'd need player time playing as the vital metric.