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Lots of promise here! Needing to swap between rolling and moving normally makes for an interesting challenge - I'd love to see what some more time in the oven could do for this concept!

And maybe a bit more limitations on how often you can swap forms? Maybe only while grounded? It was tricky sometimes to know what was an intended solution vs what was me just sorta mashing my face on a problem until I somehow got past it

Mainly I'm just delighted that I wasn't the only ball-rolling submission to the jam!

Thank you very much! I agree that I see a lot of potential here with the player character. I'd love to keep exploring the relationship between the more classic movement when you're walking around and the physics-based movement while you're rolling around as a ball.


The idea of limitations is a good one, but I feel like I want to play around with different level designs in order to see just how broken (as in powerful) the player is and whether those limitations would add to the experience. Some, like adding a cooldown to the ball bounce, were and instant addition. But it might be ok for some things to be spammy. We'll have to see where the game takes us!


Thanks again for the review!